raw_prod_bhdr Structure
Source: product.h
| Byte | Size | Contents |
|---|---|---|
| 0 | SINT2 | Record number within the file (origin 0: record 3 contains a 2) |
| 2 | SINT2 | Sweep number (1 is first sweep) |
| 4 | SINT2 | Byte offset of first full ray in this record (-1 if none) |
| 6 | SINT2 | Ray number within sweep for above pointed to ray |
| 8 | UINT2 | Flags |
| 10 | 2 | <spare> |
