raw_prod_bhdr Structure

Source: product.h

Byte Size Contents
0 SINT2 Record number within the file (origin 0: record 3 contains a 2)
2 SINT2 Sweep number (1 is first sweep)
4 SINT2 Byte offset of first full ray in this record (-1 if none)
6 SINT2 Ray number within sweep for above pointed to ray
8 UINT2 Flags
10 2 <spare>